Monday, March 21, 2005

What Was Meant To Be (or, My Head's Leaking)


Sometimes this happens:

I get an idea.

For a few mintues it totally engages me; it is a damn good idea, it means something and it is important.

By the time work finishes / I wake up / I get near a pen and paper it is gone, vanished, and no ammount of wishing brings it back. It's like the tune of a wonderful song that you can't remember only 30 seconds after you have heard it.

Then I see the idea in someone else's article / blog / tv show / film, and I wonder if I had seen it subliminally, or I told someone about it, or that I am not very original.

Well, it has happened again.

I have a few PS2 games that I bought because they seemed so arty, let alone fun. ICO is one of them - a surreal Japanese adventure game. Rez is another - trippy visuallised musical arcade floaty-trance thingy. A third is Fluid - (PS One) using a dolphin swimming through wierd oceans to make music.

So as my mind wanders further from my job & career during the day, a Google for Rez & ICO finds this.

Which is something that has been running around my head for quite some time - gamez are art, people haven't realised it yet. Games like Torment and Final Fantasy 7 or 11 are going to be the Van Goghs and Monets of the next century, because of how they stepped away from what people accepted as art. There, you can see how badly I express my ideas, which is why most stay locked away.

I have no idea how to reconcile what I have just typed with me being a professional registered architect.


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Wednesday, March 02, 2005

Well, this explains *a lot*


You were born under the Faz Arc, during the Hierarchy Cycle, Year of the Zoq, the Fot, and the Pik

"ZoqFotPik love comfort and luxury. They are quite content to let life pass them by just as long as they can wallow in their favourite place, decorated with the impeccable taste that ZoqFotPik are born with. In fact, most of the ZoqFotPik life is taken up with working as hard as possible to attain that very goal. They are not afraid of the hardships of life that are necessary to win the security and comfort they desire.

As they desire that security so much, they tend to become obssessed with its trappings. ZoqFotPik enjoy good food to an almost unhealthy state, and their lavishness when spending on creature comforts can be frightening to watch.

ZoqFotPik also tend to be very honest. Some might even say blunt. This comes from their desire for knowledge. ZoqFotPik adore gathering information and wisdom from any source, and have a deep love of culture.

Inside every ZoqFotPik are three voices, all warring with each other. One represents the giving nature of the ZoqFotPik, and also the taciturnity with which he or she deals with life. One represents the materialism and love of knowledge and culture. The last represents the honesty of the ZoqFotPik, but also the anger and wrath. For ZoqFotPik, despite their inbuilt dislike for anything uncivilised or illegal, can have a fiery wrath unlike anything before seen.

Essentially ZoqFotPik are honest gluttons who will work hard for a comfortable life.

ZoqFotPik tend to get on very well with Earthlings, except for their aggressiveness. Slylandro and Pkunk can provide great companions as well. Avoid Supox as their boastful nature doesn't go down well with you."

I would also think avoiding Ur-Quan and Kohr-Ah would probably also be a good idea.

My 'Inner Sign'? What else but:

Orz.

"There's something a little strange about Orz. They can be at times all fire and bursting with motion, and then the next, they are calm and sensual. Whichever they are at any one moment, Orz are warm people, and tend to be friendly and open in any circumstance.

Orz love beauty and art. They are usually skilled with their hands, and they are good with money. er, good at spending it I assume In this sense, they are materialistic, but the materials they hoard and covet are the finest that can be found. Orz are seduced by the beautiful, be it music, sculpture, or the opposite sex. Orz love the good life, and once they find somewhere good to sit and smell the roses, they'll do whatever it takes to stay there.

Sudden change is one thing Orz are not very good at coping with. They like to do things in their own time, or to have things ready at just the right moment. Their natural intractability and stubborn attitude makes them good at adjusting to routine - making them great shift workers - but atrocious at handling immediate flexibility.

Despite their obvious earthy nature, Orz tend to be quite intelligent, and rely on their brains to get them out of difficulty. They respect wisdom and intelligent thought, and their grasp of practical logic is almost sublime. Yet, they still suffer from two of the seven deadly sins, for all their smarts. Jealousy and gluttony are monkeys Orz find it difficult to shake from their backs. They have great patience, but any hint of another's advantage at their loss and they begin suspecting everyone in their envy. And, with their love of beauty and the finer things, Orz tend to throw measure to the winds and gorge themselves on whatever it is they enjoy."

All of the above pieces are from Terrorpin's Star Control Astrology. This astonishing work actually combines Eastern & Western Astrology and links it into the wonderful universe of Star Control 2. StarCon2 is, on the surface, a simple game; play the full adventure and you discover it's true depth. Twelve individual alien races with discernable personalities provided the link into Astrology; it seems likely that astrology formed the basis for the game's conceptual design.

Launch Fighters!


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